Anvalla

When the last great general of Anvalla died, so also did the empire’s relentless expansion, and the world breathed a sigh of relief. His successor was a weak, cowardly man who lost half of Harsband, and the world rejoiced. But HIS successor… Aramar the Great, as he is called now, was not a man of military brilliance. In fact, he never even tried to mount a campaign to recover Harsband or take Natien, a mistake that had cost his predecessor dear. Instead, Aramar showed a genius for empire management that Anvalla had never seen. Instead of taking new land, he kept what he had in line, a novel concept. He and his descendents, imperial rulers of Anvalla, have prevented the complete fragmentation of the empire, and the world waits hesitantly.

The people of Anvalla, once a disparate and divided group, have molded over the years into a more homogenous culture. Greater Secropolis, while not the capital (a distinction belonging to Dammeton, named for the uniting ruler), is a model for the attitude of the rest of the empire. Anvalla is fiercely capitalistic and opportunistic. The [[Emperor/Empress]] concerns him/herself with matters of national importance, delegating out less important tasks to local rulers who are often themselves secondary to leading economic interests. It’s a world ruled by the rich, which works out pretty well for everyone – other than the poor, of course.

The rest of the world looks at Anvalla and envies their relative wealth while decrying them as a lot of greedy bastards. The materialistic of all races gravitate to Anvalla, while their more ascetic brethren stay the hells out.

Anvalla

Tales from the Drunken Bugbear TehMCP